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    Immersive Tech

    AR & VR Development — RedMinds

    We build practical AR/VR that ships—WebAR product try-ons, location-based AR, VR training, and 3D commerce experiences. Our workflow covers discovery, 3D asset pipelines (GLB/USDZ), performance budgets, and robust analytics. We target mobile (ARKit/ARCore/WebXR) and headsets (Quest, Apple Vision Pro, HoloLens) with secure integrations. From pilots to enterprise rollouts, we deliver maintainable, measurable XR solutions.

    AR Experiences — WebAR, Try-On, Location-Based

    We design augmented reality for the web and native apps so users try, place, and explore products in context. Implementations include marker/markerless tracking, image anchors, plane detection, and occlusion tuned for mobile. Our 3D pipeline compresses GLB/USDZ (Draco/KTX2), aligns scale/lighting, and validates device performance. Analytics, privacy policies, and fallback UX ensure reach and reliability at launch.

    VR Training & Simulation — Quest, Vision Pro, HoloLens

    We develop VR training with Unity/Unreal—procedural, safety, and soft-skills modules that are measurable. Single or multi-user sessions include voice chat, presence, replays, and assessment rubrics you can audit. Inputs span controllers, hand tracking, and haptics; scenarios are authored for repeatable learning. LMS/LRS (xAPI/SCORM) integration, analytics, and device management round out enterprise readiness.

    3D & Spatial Commerce — Modeling, Pipelines, Configurators

    We create and optimize 3D assets—modeling, UVs, PBR textures—and compress for real-time quality. Reality capture (photogrammetry/LiDAR) converts products and spaces into accurate meshes. USDZ/GLB pipelines use Draco/KTX2, LODs, and lighting standards with CDN delivery and QA matrices. 3D product configurators and WebAR embed on PDPs to lift conversion and reduce returns.

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